For a more in-depth synopsis of the Ignition engine, please see it's page at the NINE100 Studios wiki.
Ignition Engine | |
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Developer(s) | NINE100 Studios |
Stable release | Igntion v1 / September 16, 2013 |
Key designer(s) | George Alder |
Written in | C++ |
Operating system(s) | PlayStation 3 PlayStation 4 Xbox 360 Xbox One Wii U Microsoft Windows |
Type | Game Engine |
License | NCS |
Version(s) | Ignition v1 |
The Ignition Engine is a game engine developed by NINE100 Studios for use in first-person shooter video games. The name of the engine refers to it's dynamic fire mechanics, which include realistic propagation and different materials having unique flame retardancy levels. It was first used in the video game Call of Duty: Black Widow.
Development History[]
After seeing the Ultimate Experience Engine's performance in testing, the studio became increasingly interested in using the engine for their games. When rights for the engine were shared between the studio and Infinite Development Inc., they began the immediate development of an engine made specifically for the first-person genre.
After months of extensive work, the studio presented the Ignition Engine, which was presented as the first official derivative of the UEE. Like it's predecessor, the Ignition Engine is an easy-to-modify engine, but provides limited options due to its compatibility with first-person only games.
Comparisons to Other Engines[]
Name | Primary programming language | Scripting | Cross-platform | SDL | 2D/3D Orientation | Platform | Versions | Notable games | License | Notes and references |
---|---|---|---|---|---|---|---|---|---|---|
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C++, Python | UltimateScript | Yes | Yes | 3D | Cross-platform | 9 full, 2 test
Test: (Mk.0, Mk.0/1)
(Mk.I, Mk.II, Mk.III, Mk.IV, Mk.V, Mk.VI, Mk.VII, Mk.VIII, Mk.IX) |
Fall of Nations, Event HORIZON, Final Fronts, Tank Commander, Road of War | IDI Gen. 1 | Easily modifiable engine designed for multiple types of franchises that has extreme attention to detail, which rivals real life. |
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C++, OpenGL | LUA | Yes | Yes | 3D | Cross-platform | 3
(1.0, 2.0, 3.0, W4r, 5th Gen.) |
Warzone, Warzone: Iron Wolf, Warzone: Shade, Warzone: Iron Wolf II, CyberRise | DECA | Engine designed for the first- and third-person franchise that brings a realistic gameplay experience, alongside photorealistic graphics since the fourth generation. |
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C++ | LUA | Yes | Yes | 3D | Cross-platform | 1
(v1) |
Call of Duty: Black Widow | NCS | Designed for use in first-person games and brings realistic fire mechanics that rival that of the Ultimate Experience Engine. |
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C++, Ruby | LUA | Yes | Yes | 3D | Cross-platform | 3
(Retaliation 1.0, Retaliation 1.5, Retaliation 2.0) |
Meltdown, Most of the Retaliation Series, Call of Duty: Prime Order |
PSL | A modern engine designed to be reasonably functional on lower-grade hardware while maintaining a fair degree of photorealism. |
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C++ | C++ | Yes | No | 3D | Cross-platform | 4
(IW 2.0, IW 3.0, IW 4.0, IW 5.0) |
Most of the Call of Duty series | IW | A modifiable engine designed for FPS-style games. |
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C++, C# | C++ | Yes | No | 3D | Cross-platform | 4
(Frostbite 1.0, Frostbite 1.5, Frostbite 2.0, Frostbite 3.0) |
Battlefield Series (Bad Company and later games), Medal of Honor: Warfighter, Army of Two: Devil's Cartel, Need for Speed: The Run | DICE | A photorealistic engine designed for use in a wide array of video games. |