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For a more in-depth synopsis of the Ignition engine, please see it's page at the NINE100 Studios wiki.

Ignition Engine
Developer(s) NINE100 Studios
Stable release Igntion v1 / September 16, 2013
Key designer(s) George Alder
Written in C++
Operating system(s) PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Wii U
Microsoft Windows
Type Game Engine
License NCS
Version(s) Ignition v1

The Ignition Engine is a game engine developed by NINE100 Studios for use in first-person shooter video games. The name of the engine refers to it's dynamic fire mechanics, which include realistic propagation and different materials having unique flame retardancy levels. It was first used in the video game Call of Duty: Black Widow.

Development History[]

After seeing the Ultimate Experience Engine's performance in testing, the studio became increasingly interested in using the engine for their games. When rights for the engine were shared between the studio and Infinite Development Inc., they began the immediate development of an engine made specifically for the first-person genre.

After months of extensive work, the studio presented the Ignition Engine, which was presented as the first official derivative of the UEE. Like it's predecessor, the Ignition Engine is an easy-to-modify engine, but provides limited options due to its compatibility with first-person only games.

Comparisons to Other Engines[]

Name Primary programming language Scripting Cross-platform SDL 2D/3D Orientation Platform Versions Notable games License Notes and references
C++, Python UltimateScript Yes Yes 3D Cross-platform 9 full, 2 test

Test:

(Mk.0, Mk.0/1)


Full:

(Mk.I, Mk.II, Mk.III, Mk.IV, Mk.V, Mk.VI, Mk.VII, Mk.VIII, Mk.IX)

Fall of Nations, Event HORIZON, Final Fronts, Tank Commander, Road of War IDI Gen. 1 Easily modifiable engine designed for multiple types of franchises that has extreme attention to detail, which rivals real life.
Wartech Engine C++, OpenGL LUA Yes Yes 3D Cross-platform 3

(1.0, 2.0, 3.0, W4r, 5th Gen.)

Warzone, Warzone: Iron Wolf, Warzone: Shade, Warzone: Iron Wolf II, CyberRise DECA Engine designed for the first- and third-person franchise that brings a realistic gameplay experience, alongside photorealistic graphics since the fourth generation.
C++ LUA Yes Yes 3D Cross-platform 1

(v1)

Call of Duty: Black Widow NCS Designed for use in first-person games and brings realistic fire mechanics that rival that of the Ultimate Experience Engine.
C++, Ruby LUA Yes Yes 3D Cross-platform 3

(Retaliation 1.0, Retaliation 1.5, Retaliation 2.0)

Meltdown, Most of the Retaliation Series, Call of Duty: Prime Order

PSL A modern engine designed to be reasonably functional on lower-grade hardware while maintaining a fair degree of photorealism.
IW Engine C++ C++ Yes No 3D Cross-platform 4

(IW 2.0, IW 3.0, IW 4.0, IW 5.0)

Most of the Call of Duty series IW A modifiable engine designed for FPS-style games.
Frostbite engine C++, C# C++ Yes No 3D Cross-platform 4

(Frostbite 1.0, Frostbite 1.5, Frostbite 2.0, Frostbite 3.0)

Battlefield Series (Bad Company and later games), Medal of Honor: Warfighter, Army of Two: Devil's Cartel, Need for Speed: The Run DICE A photorealistic engine designed for use in a wide array of video games.
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