Liberation

Liberation is a alternate-reality real-time strategy game developed by Prime Studios and published by DESI. The game is set on a fictional earth-like planet, where various countries fight for control of the planet and it's resources. The game is set on two scales: players can monitor the progress of their country and of other countries with a world map, and can make various decisions with long-term effects, such as reinforcements and movement of troops, as well as befriend other nation to make allies, or start/end wars with other nations and manage funds. There is also the actual, three-dimensional world itself, where players can view battles as they take place, giving commands to individual units and.

Servers
In the online segment, servers can be created that can hold up to 32 members. When a player joins a server for the first time, he can pick an available country on the planet and name it, and then set up and name major cities and military bases. After the player has completed 'creating' his country, he controls that country and that country cannot be taken by future arrivals unless the player is banned from the server. When all 32 slots are filled, the server is closed to all non-members. Players may only have one country per server.

Countries
When a server starts, all countries (except the country that the host has claimed) are declared 'unclaimed land' until a player joins the server and claims one.

When a player selects a country, he has the option to name it, or to keep the default name. When a player names the country, he must follow certain restrictions. These restrictions include: The player must also choose the type of country his country is. This includes Democratic Republic, Republic, People's Republic, Kingdom, Federation, Democracy.
 * Only the characters A-Z and spaces.
 * Vulgar, racist, or otherwise offensive words cannot be included in the name.
 * Names already taken by other players cannot be used.
 * Names of countries in real life (I.E. Russia, Canada, Brazil) cannot be used (Unless otherwise specified by the server host).
 * Other restrictions set by the server host.

After naming his country, his country will be shown with a grid overlay. The player may choose the location of his country's capital city from any of the coordinates that fall on the land portion of his country, and then name it. Similar restrictions apply with naming the capitol as with naming the country. When the capitol has been established, the player repeats the process three times for his three largest cities. Cities cannot be placed on an already claimed grid coordinate. Lastly, the player can set up three military bases on unoccupied grid coordinates, name them, and decide the type of military base it is (Naval Base, Army Base, or Air Force Base). Military bases can be placed out at sea as long as they remain within your country's waters; this makes them naval bases by default. Lastly, the player may choose two places, regardless of whether they are on a coordinate position or not to create secret facilities; these secret facilities are simply labed 'Area 1' and 'Area 2' and will not show up on another country's world map. Secret facilities function both as Air Force bases (regardless of position) and as either an Army or Naval Base, depending on whether they are placed inland or at sea. After cities, military bases, secret facilities, and the capitol itself has been established, random unoccupied grid spaces will be filled with a small town. Lastly, the player may create a flag using either an in-game image creator.

The player has the option to skip the naming process for naming the country, capitol, cities, and military installations, as well as skip the flag creation process. Doing so will name the country, city, or military base their default name, and will give the country their default flag.