Warzone: Iron Wolf II/Features/Forgery

Forgery is a feature in Warzone: Iron Wolf II.

Forging
Each Weapon unlocked starts as the Foundry Weapon, the lowest tier of that weapon. Players can upgrade it in the forgery at the Quartermaster to give it unique capabilities and balance the weapon to their likings. A fully forged weapon is known as the Virtue Weapon or Variant. Forging a weapon requires the use of Rigs, which are also spend on attachments, perks and armory in the Future Warrior Program.

Each weapon has its own unique Forges, as well as Forges that are available on multiple weapons, either class-restricted or not. Players can equip and unequip forges on the go in the Future Warrior Program, but reforging has to be done over at the Quartermaster. Players can also save certain combinations of Forges and lock them to a shortcut button.

Help
The Mark I forge has 2 slots with each 3 variants, all available from the start. The player has to fill both slots, as they can't be turned off. The Mark II forge only allows 1 forge. Forges cost 1 rig. The Mark III forge only allows 1 forge. Forges cost 2 rigs. The Mark IV forge only allows 1 forge. Forges cost 3 rigs. Takes up the spot of a mark, but ignores the rig cost of that mark. Amped Weaponry always costs 1 rig. You don't have to have them in order, so you can only select Amped Weaponry III, which will serve as the third attachment slot. Some weapons have multiple options in certain slots. When a weapon is unlocked, it receives random forges for each slot with multiple possibilities. This does not apply to Mark I. To swap forges in a certain slot, you need Shards from Supply Kits to reforge the weapon. Basic Shards for random reforge and Exotic Shards for a reforge of your choice. A shard can only be used once, after which it disappears from the inventory. The King of Hearts forge for the SC12 takes up the Mark IV slot but only costs 2 rigs.
 * Mark I
 * Mark II
 * Mark III
 * Mark IV
 * Amped Weaponry
 * Slots
 * Reforge
 * Unique Exclusions