Call of Duty: Federation War

"Are you ready for War?"

- Official Game Tagline Call of Duty: Federation War is a first person shooter game developed by Morningwood Studios, Frost Games and Nakamura Interactive, and published by Morningwood Arts for Xbox One and PS4. Set in the year of 2016 during the Federation War, commonly mistaken for World War III. Call of Duty: Federation War is the first of Morningwood Arts' series of Call of Duty games, which is powered by Wood Tech.

Call of Duty: Reawakening, sequel to the first, was released on November 3rd, 2015 following the success of Call of Duty: Federation War. The series then became widely known as the "best Call of Duty games ever created since World at War and the Modern Warface games" by critics across the world.

There were two storylines in the game, Morningwood Studios' storyline and Frost Games' storyline. Frost's storyline was a side story of the main storyline and contained a different set of characters within the Federation.

In addition to Morningwood Arts being successful on their Call of Duty games, Activision gave Nakamura Interactive permission to start work on their own intake of the Call of Duty games and that game became Call of Duty: Infection. Set in an alternate timeline of the events of Call of Duty: Federation War.

Gameplay
Much like the original Call of Duty games, the core gameplay was the same to that of Infinity Ward's Call of Duty games while still keeping to their own originality. Morningwood Studios had developed some of their own features and gameplay options that would change how people would see the difference between Activision's Call of Duty and Morningwood Arts' Call of Duty games.

The special features that Morningwood Studios introduced in Singleplayer was TeamPlay, an interactive system which allows the player to direct friendly NPCs to pick up certain weapons, take positions or to go into formation behind the player, and Tactical Vision, a system that enables the player to activate the visor on their character's helmet to project a computer generated world to find certain objects, directions to the objectives and quest items.

Players had the choice of their character being male or female and was able to change only their color schemes. After finishing the campaign on the highest difficulty unlocks a special weapon for use in Multi-player.

The multi-player of the two games were handled by Nakamura Interactive, and weren't changed as much. The loadout system was changed slightly to allow the player to change their MP character's color scheme, patches, helmets, skin color, armor, gender and emblems. There are 100 ranks and 30 prestige levels in the multi-player with each prestige having a unique rank emblem. After reaching the maximum rank, the player is able to prestige and is given a special unlock key only if they didn't own content that came with the special, limited and deluxe editions of the game, and awards for reaching prestige. The keys were used for unlocking content only available in the special, limited and deluxe editions of the game, which most of them cost 5 or more keys depending which edition it was included in. The prestige awards consisted of unlocking an extra class slot, XP boosters, special character equipment, different game announcers and much more.

Cooperative is a gamemode of the game, developed by Frost Games and has its own storyline instead of Morningwood Studios' storyline. The gamemode allowed 2-4 player online missions and 2 player offine missions. The special features of Cooperative only included Tactical Vision from the Singleplayer gamemode.

Finishing every co-op mission online on the highest difficulty unlocks a special weapon camo in Multi-player.

Singleplayer
The story occurs before and during the Federation War, and an epilogue mission plays where the player is a mysterious man who is captured by unknown soldiers and is later executed.

An Australian-Canadian-Japanese-Russian-German coalition forms and aims to overthrow the United States of America and replace them as the dominating superpower, what was supposed to be a peace negotiation quickly turned to all-out war across the world.

Plot
In 2012, the countries of Australia, Canada, Japan, Russia and Germany all meet each other in the middle of the Atlantic ocean to discuss the future of their countries, and the future of a world without US domination. Canada, at first, disagrees and says that going against the United States was suicide due to the fact that they were a neighboring country of the US, and were the most vulerable if a war were to break out but was assured by Russia and Australia that they would do their best to defend them if such a conflict would break out.

Four years later, the Red Star Federation is formed and the member states are given new technology, weapons and blueprints for naval warships. The UN and NATO learns of the new organization's and questions about it but instead get a response that tells about a new future, and a new order of peace. Citizens in Australia, Canada, Germany, Japan and Russia protest against the formation in fear that an all-out nuclear war would happen and causing the Australian, Canadian, German, Japanese and Russian Civil Wars in their countries.

Richard Miller, Canada, suggests to test their new weapons on the rebels, which Krutikov Bratislav Savelievich, Russia, denies the suggestion and says that it would expose their plan to move against the US while Mia Schaber, Germany, says that in order to proceed the rebels must be defeated and must not have any problems present that would stop their plan.

A week later after the start of the civil wars in the Federation's member states, the United Nations Security Council asks the Federation if they needed help with the current uprisings but are denied communications as they say that they could handle it themselves and wouldn't want any American, or UN forces, to interfer with their problems.