Modern Warfare 2 Zombies

 Note: This piece is incomplete and will continue to be worked on by it's author in the future

"A New Take On Zombies"

-tagline for the game mode

Modern Warfare 2 Zombies is a "what-if" scenario in which Infinity Ward tries to outdo Treyarch's success with zombies in World at War with 2009's Modern Warfare 2. Similar to what Sledgehammer did by basically making more Treyarch zombies maps (unlike Extinction in Ghosts, which was different), this scenario has Modern Warfare 2 being the game to try shaking things up with zombies.

Author's Note
Right after the Exo Zombies map "Carrier" was released, I started thinking about how similar each game's zombie mode was. This made me wonder if Modern Warfare 2 had made zombies instead of Advanced Warfare and how that game would have handled zombies. So, without further ado, here is zombies if MW2 made it.

Differences from Treyarch Zombies
Modern Warfare 2's zombie mode does have differences from it's Treyarch counterpart. A full bulleted list can be seen below...
 * Perk Syringes instead of Perk-a-Colas

Village
"Makarov's chemical weapon has unforeseen side effects, Task Force 141 is on the case"

- description of the map

Set during a Task Force 141 mission in the African country of Benin to find a chemical weapon being tested by Vladimir Makarov, two units are sent in. The first unit goes in first to investigate and seize the weapon. The second unit acts as an overwatch unit and goes in if anything goes wrong. When the chemical weapon is released, it zombifies the locals, Makarov's henchmen and the first Task Force 141 team. Therefore, the second team is thrown into the fire and is forced to hold off the undead (instead of making the MW3 multiplayer map Village, they make their zombie map named Village).

In Village, players start in a small, muddy area. A Ranger and G18 can each be purchased for 600 points. The Revive Perk Syringe can also be purchased for 750 points in solo play and 1500 in multiplayer. There is debris to the left and right sides of the starting area, which can each be purchased for 1250 points.