Call of Duty: Modern Warfare 2: Remastered

Scorestreaks:
Scorestreak return from Black Ops 2 and Advanced Warfare with the ability such as in Advanced Warfare to be able to customize these streaks to match your playing style.

Assault Rifles:
AEK-971

AKMS

ARX-160

CZ-805 BREN

Remington ACR

Famas

Galil ACE

G3A3

L85A2

SCAR-L

M16A3

M416

Tar-21

MSBS Radon

XM8 Prototype

Carbines:
G36C

MTAR-21

M4A1

AKS-74u

AAC Honeybadger

Remington R5 RGP

Kel-Tech SUB-2000

SG553

A-91

Kbk wz. 1996 Mini-Beryl

Sub Machine Guns:
UMP45

PP-19 Bizon

MSMC

Kriss Vector

P90

MP7

CZ-3A1

M5K

AS Val

MP5

K7

M/45

PP-90

Spectre M4

MAC-10

Skorpian vz. 61

Uzi

PP-2000

Light Machine Guns:
LSAT

M27 IAR

MG4

M60E6

MG36

M240BR

RPD

PKP Pecheneg

AWS

Type-88 LMG

Battle Rifles:
SCAR-H

HCAR

HK51

SA-58 OSW

G3

HK417

SKS

MK 14 EBR

IA2

SOCOM 16

Sniper Rifles:
Arctic Warfare

AWM

AR-50

Barrett M98B

CheyTech Intervention

Stealth Recon Scout

DSR-1

Ballista

M110 Semi-Automatic Sniper System

MSSR

Shotguns:
KSG

Spas-12

Remington 870

Sawed-Off Shotgun

Double Barreled Shotgun

Armsel Striker

AA-12

High Standard Model 10

M1216

Saiga-12

Handguns:
M9

M1911

Desert Eagle

Five-Seven

G17

USP

MP-443 Grach

Anaconda

Python

MP-412 REX

Machine Pistols:
G18

93r

Tec-9

Launchers:
FIM-92 Stinger

RPG-7

SMAW

Special Weapons:
Ballistic Knife

.22LR Knife Gun

Flare Gun

Riot Shield

Minigun

MGL

Crossbow

Scopes:
Improved Iron Sights

Mini Delta (x1 Red Dot Sight) (Pistol Only)

Kobra (x1 Red Dot Sight)

Coyote (x1 Red Dot Sight)

T1 Aimpoint (x1 Red Dot Sight)

EOTech (x1 Red Dot Sight)

ACOG (x4 Medium Powered Optic)

Rifle Scope (x8 High Powered Optic)

Magnifier (x2 Magnifier)

Barrel:
Muzzle Brake (Decreases weapons vertical recoil by 10%)

Compensator (Decreases weapon horizontal recoil by 10%)

Heavy Barrel (Increase weapons effective range in which it will deal maximum damage)

Suppressor (Muffles weapons firing sound and you do not appear on enemy radar when firing, reduces weapons effective range)

Modified Choke (Allows better for a greater shotgun spread)

Full Choke (Allows for the best shotgun spread)

Under-Barrel:
Stubby Grip (Decrease weapons overall recoil by 10%)

Angled Grip (Decrease weapons first shot recoil by 33% and increase weapons accuracy throughout sustained fire.

Ergo Grip (Decrease weapons pull-up time and hipfire spread by 20%)

Vertical Foregrip (Decrease ADS time by 20% and increase enemies view-kick by 20%)

Pistol Grip (Decrease reload time by 50%)

Grenade Launcher (M320 and GP-30)

Shotgun (M26 Mass)

Modifications:
Laser Sight (Decreased hipfire spread)

Extended Magazines (Increased magazine size)

Radar (A sonar ping constantly reveals enemy locations within its vicinity) (Riot Shield Only)

Scrambler (Scrambles enemy radar within its vicinity) (Riot Shield Only)

Melee (Decreased melee time) (Riot Shield Only)

Pistol Switch (Eradicates Riot Shields melee ability for the ability to move the Riot Shield to a 50 degree angle and be able to shoot a semi-automatic pistol of your choice over the Riot Shield) (Riot Shield Only)

Rapid Fire (Increase weapons fire rate)

Akimbo (Dual wield your weapons but you're unable to ADS)

Perk Tier 1:
Scavenger: Resupply ammunition, explosives (Minus Grenade Launchers) and tactical from fallen foes. (Only if enemy is killed with bullets will a Scavenger Bag drop.) (Costs 2 Create-a-Class points)

Lightweight: Move 7% faster and take no fall damage. (Costs 1 Create-a-Class point)

Flak Jacket: Increase immunity to explosive and fire damage, reset timer when throwing back grenades. (Costs 2 Create-a-Class points)

ICU: Reduce time that you need to be out of combat to regenerate health, regenerate health faster whilst moving. (Costs 1 Create-a-Class point)

Hardline: Earn 20% more points. (Costs 1 Create-a-Class point)

Saboteur: Plant and Defuse bombs faster, capture enemy Care Packages and objectives faster, and earn more points for objective plays. (Costs 2 Create-a-Class points)

Slight of Hand: Reload weapons faster, and ADS faster. (Excluding sniper rifles) (Costs 2 Create-a-Class points)

Gunsmith: Attach a 3rd attachment to your primary and attach a 2nd attachment to your secondary weapon (Attachment will not cost you a Create-a-Class point) and equip another Lethal and Tactical grenade (Extra grenades will not cost you Create-a-Class points) (Costs 3 Create-a-Class points)

Perk Tier 2:
Deadeye: Consecutive kills increase the probability of your weapon dealing more damage. (Costs 2 Create-a-Class points)

Ghost: Invisible to enemy UAV whilst moving. (Costs 2 Create-a-Class points)

Blind Eye: Invisible to enemy scorestreaks. (Excluding the UAV) Lock on to enemy scorestreaks faster. (Costs 1 Create-a-Class point)

Wiretap: Use enemy UAV's as your own (Note;They act like the Advanced UAV from MW3 regardless of upgrades the enemy has) Immune to EMPs and Scramblers, increased bullet damage vs enemy scorestreaks. (Costs 2 Create-a-Class points)

Danger Close: Increase explosive and scorestreak damage. (Costs 2 Create-a-Class points)

Toughness: Less flinch when shot. (Costs 2 Create-a-Class points)

Cold Blooded: Invisible to enemy Thermal Sights, Motion Grenades, enemy equipment glows red through walls, grants immunity to the System Override scorestreak, enemy Decoy Device's do not show fake red dots on you radar and fake mimic gunfire is muted, and no red name or crosshair when targeted. (Costs 2 Create-a-Class points)

Fast Hands: Swap weapons faster, call in scorestreaks faster, use equipment faster, throw equipment further, complete the 'action of a weapon' (Pumping of a shotgun, cocking of a sniper rifle) whilst sprinting, reload whilst sprinting, and shoot whilst sprinting or sliding. (Costs 2 Create-a-Class points)

Perk Tier 3:
Tactical Mask: Increased immunity to Concussion, Flashbang, and Gas grenades. (Costs 2 Create-a-Class points)

Steady Aim: Decreased hipfire spread, and weapon ready faster after sprinting. (Costs 1 Create-a-Class point)

Dead Silence: You and your teammates footsteps are quieter. (Costs 1 Create-a-Class point)

SitRep: Louder enemy footsteps, does not set off placed mines (Claymore, Bouncing Betty) (Costs 2 Create-a-Class points)

Stalker: Move at default weapon class speed whilst ADSing. (Costs 2 Create-a-Class points)

Ping: When you kill an enemy, a sonar 'ping' will reveal any players within it's vicinity, no Skull and Crossbones above dead enemies. (Costs 1 Create-a-Class point)

Extreme Conditioning: Unlimited sprint, and mantle objects faster. (Costs 1 Create-a-Class point)

Exposed Enemy: Target enemies at longer ranges, explosive and bullet damage paint enemies on your radar, reduces idle sway, hold breath for longer. (Costs 1 Create-a-Class point)

Lethals:
Fragmentation Grenade

Semtex

Incendiary Device/Molotov Cocktail

V40 Mini Grenades

RGO Impact Grenades

Bouncing Betty

Claymore

C4

Tacticals:
Concussion Grenade (Slows enemies)

Flashbang Grenade (Blinds and deafens enemies)

EMP Grenade (Disables enemy HUD, and destroys enemy equipment)

Smoke Grenade (Emits a blinding smoke screen that covers a vast distance)

Decoy Device (When thrown it creates false red dots and weapon firing sounds to confuse enemies) (Can be picked up and placed again)

Jammer (Scrambles enemy radar and disables enemy equipment in its vicinity)

Motion Grenades (Throwable grenades that detect enemy movement painting them on the radarif they're within its vicinity)

Wildcards:
Perk 1 Greed: Allows the player to select 2 perks from Tier 1.

Perk 2 Greed: Allows the player to select 2 perks from Tier 2. (When Perk 2 Greed is selected each Tier 2 perk's value is increased from 1 Create-a-Class point, to 2 Create-a-Class points for balancing reasons)

Perk 3 Greed: Allows the player to select 2 perks from Tier 3.

Bomb Squad: Allows the player to have 2 Lethal Equipment.

Tactician: Allows the player to swap out his Lethal Grenade for another Tactical Grenade.

Overkill: Replace your secondary weapon with another primary.

Killwhore: Select a 4th scorestreak.

UAV
Speed (UAV sweeps are faster) 50 Points

Scrambler (Scrambles enemy UAV) 50 Points

Extended Time (Increases UAV length) 100 Points

Directional (Shows enemy direction on UAV) 100 Points

Orbital (UAV cannot be shot down) 100 Points

Threat Detection (Paints enemies on HUD) 300 Points

Support (Allows you to continue earning score towards your UAV beyond death) 500 Points

Mo' Assists (Gain 100% more points from UAV Assists) +50 Points

Care Package:
Follow (The care package is dropped as close to you as possible, regardless if you're moving) +50 Points

Speed Drop (Decrease the time it takes for your care package to arrive) +50 Points

Trap (When you've collected your care package it becomes automatically trapped) +100 Points

Emergency Airdrop (Have 4 care packages fall instead of 1) +400 Points

Double Tap (Reroll your care package for another item) +100 Points

Better Odds (Higher chance of you getting a higher rated scorestreak) +100 Points

Predator Missle:
Hellstorm (Split your missile into a heavy hitting cluster bomb) +100 Points

Another Missile (Be able to fire another missile) +100 Points

Another Missile (Be able to fire another missile) +100 Points

Napalm (Leave a large area covered in napalm for a time after the strike has happened) +200 Points

System Override:
Flash (When called in, the enemy team is flashed for a certain period of time) +50 Points

Mo' Assists (Gain 100% more points from System Override Assists) +50 Points

Extended Time (Increase the duration of the System Override) +150 Points

Extended Time (Increase the duration of the System Override) +150 Points

Equipment Disable (Disable all enemy equipment and stop enemies from placing/using equipment) +200 Points

Scorestreak Disable (Disable all enemy scorestreaks and stop enemies from using scorestreaks) +400 Points

Remote Turret:
Sentry Gun (Make your turret auto)

360 Degrees (Allow your turret to spin 360 degrees)

Explosive Turret (Replaces the Minigun with a revolving proximity grenade launcher)

Rippable (Rip the turret head off and use it as a personal weapon)

Support (Allows you to continue working towards your scorestreak even after death)

SAM (Replaces machine gun with Surface-to-Air Missiles that auto lock on to enemy aircraft) +150 Points

Attack Helicopter:
Missiles (Have your helicopter equipped with missiles) +200 Points

AI (Have 2 AI personel controller miniguns targeting enemies) +250 Points

Support (Have 1 teammates go up into the Attack Helicopter and targeting enemies) +100 Points

Mo' Points (Gain more points when your Attack Helicopter earns kills) +75 Points

Strafing Run - Napalm, Chemical (Have your Attack Helicopter and 4 others strafe across the map when entering and exiting the map laying down a strip of Napalm or a deadly toxin) +300 Points

Flares (Have your Attack Helicopter armed with an extra flare) +100 Points

Extended Time (Increase the duration of your Attack Helicopter) +150 Points

Follow (Have you Attack Helicopter follow and protect you) + 100 Points

Harrier:
Strafing Run - Napalm, Chemical (Have your Harrier Jet and 4 others strafe across the map when entering and exiting the map laying down a strip of Napalm or a deadly toxin) +300 Points

Missiles (Arm your harrier jet with missiles) +200 Points

Flares (Equip your harrier with extra flares) +100 Points

Air Superiority (Have another harrier jet strafe the map, destroying any scorestreak that enters the map) +300 Points

Bombing Run (As your harrier jet enters the map, 2 others follow bombarding the map with cluster missiles) +200 Points

Extended Time (Increase the duration of your Harrier Jet) +150 Points

Follow (Have your Harrier Jet follow and protect you) + 100 points

Squad Mate:
Increased Armour (Equip your Squad Mate with 40% more health) +100 Points

Shellshock (Equip your Squad Mate with a Riot Shield) + 50 Points

Armoury Upgrade (Equip your Squad Mate with a modified M60E6 Machine Gun) +200 Points

Teammate (Have another Squad Mate follow and protect you) +400 Points

AC-130
AI (Have your AC-130's Light, Medium and Heavy weapons controlled by different A.I) +400 Points

Support (Allow teammates to enter and support your AC-130) +100 Points

Mo' Points (Gain more points for your AC-130 kills) +75 Points

Flares (Equip your AC-130 with more flares) +150 Points

Slight of Hand (Reload time/Cool down is shortened) +150 Points

Osprey Gunner
Missiles (Equip your Osprey Gunner with missiles) +200 Points

A.I (Have A.I control multiple heavy weapons and target enemies) + 100 Points

Care Packages (Drop 4 care packages off at a chosen location) +400 Points

Better Odds (care packages have better odds of containing higher scorestreaks) +50 Points

Support (Have teammate control your Osprey Gunner's heavy weapons) +200 Points

SR-71 Blackbird
Threat Detection (Paints enemies on your HUD) +300 Points

Disable HUDs (Disable enemy HUDs for the duration of your Blackbird) +150 Points

Extended Time (Increase the duration of your Blackbird) +150 Points

Extended Time (Increase the duration of your Blackbird) +150 Points

Mo' Points (Gain more points for Blackbird Assists) +50 Points

Quadrotor:
Increased Health (Increases the health of your drone) +50 Points

Recon (Automatically tag enemies in your crosshairs) +50 Points

A.I (Allow you Drone to be controlled by A.I) +100 Points

Rockets (Replace your turret with a rocket launcher) +250 Points

Assault Drone:
Increased Health (Increases the health of your Assault Drone) +50 Points

Trophy (Add an integrated Trophy System that destroys incoming projectiles) (Does not destroy grenades) +200 Points

Missiles (Add missiles to your Assault Drone) +100 Points

A.I (Allows your drone to be controlled by A.I) +100 Points

Seeker (Destroys placed enemy explosives) (C4, Claymore, and Bouncing Betties) +75 Points

Juggernaut:
Maniac (Replace heavy weapons for knives a riot shield and increased movement) +100 Points

Increased Movement (Increase the movement of your Juggernaut) +150 Points

Heavy Assault (Replace your Pistol and Shotgun for a heavily modified M60E6 and a riot shield) +250 Points

HE (Replace you Shotgun for a proximity grenade launcher that explodes when closest to a target) +200 Points

Radar (Carry a built in portable radar that reveals nearby enemies within its vicinity) +50 Points