Talk:Call of Duty: Transformed Warfare/@comment-5189447-20141027143352/@comment-1854594-20141027213651

The main similarity is the fact that you work for a PMC. This continuity is a project I've been working on for a year and only recently started working on the post-Cybertron sections. I admit I was inspired by the Advanced Warfare reveal trailer to reinvision Silas (a human antagonist from Transformers: Prime who had an excellent story arc (amazing f'ing show) as the leader of a PMC, who much like his counter-part in the source material dissects a Cybertronian (in the show it was Breakdown, and he was still alive during the process) to create new technology.

The only Cybertronian that in any way will get directly involved with the game's campaign is Shockwave. The multiplayer has some more that can be called in as scorestreaks but the MP is non-canon.

As for gameplay, I'll fill that out later in the "Transformed Warfare" section. I feel the tools I have created are unique and aren't just ripping off Advanced Warfare.