User:Anakin Nakamura/Call of Duty: Retribution

This article only covers the Multiplayer and Special Operations portions. This article is also under active construction.

"Three years ago, we encountered an enemy that we thought we easily defeated. We thought the might of the Eclipse Military was impenetrable; we thought we were all powerful. But we were wrong."

- Reveal Trailer

Call of Duty: Retribution is an FPS action Call of Duty video game developed by Nakamura Interactive, Frost Games and Tachibana Games, and published by Morningwood Arts for the Xbox One, PlayStation 4, and the Steam client. Call of Duty: Retribution was developed using Semblance 6.0. Anakin Nakamura serves as the game's design director while Eclipse Universe creator Jesse Loon serves as the narrative director, overseeing the narrative within all the game's modes, and collaborating with Anakin on post-launch story content.

The game is the final entry in the Rose Squad Trilogy, a spin-off from the Eclipse Warfare series. The game was developed as the sequel to Call of Duty: Age of Extinction, the second entry in the Trilogy. It is also the final time that players will be able to play as Rose Squad. The game will take place during the Second Korman Conflict between the Korma Empire and Eclipse Empire in the Original Rose Squad Timeline.

Like Call of Duty: Age of Extinction, the game's setting was introduced by Call of Duty: Retribution - Return, a promotional mini-movie created by Nakamura Interactive, and Season Four: Retribution in Call of Duty: Extinction.