London Calling: 2019

London Calling: 2019 is the third game in the Phase II of the Crisis series, branching off of the events following the end of Infinity Crisis. Long-neglected on the world stage, the United Kingdom undergoes a rise, fall, and rebirth under the neon lights of cyberpunk and synthwave.

Setting
The United Kingdom has had a very rough go during the events of the Crisis series: it was destroyed by the slave army during Crisis on Infinite Call of Duties, its people temporarily assimilated during Springtime for Hitler, destroyed by God's armies during Lonesome Road, and destroyed by the Syndicalists during the Infinity Crisis. The sheer destruction the United Kingdom has endured has resulted in its falling off as the face of Europe in world affairs, replaced by Germany.

In fact, the end of the Infinity Crisis left the United Kingdom's monarchy executed, it's government annihilated, infrastructure erased. With their own countries and the rest of the world in bad shape as well, the Solar Council left the rebuilding of the United Kingdom to a conglomeration of corporations. You can see where this is going.

These corporations have merged into the vast megacorporation known as the United Kingdom Reconstruction Authority (UKRA), who will be supposedly handing power over to a civilian government as some unspecified point in the future. At the moment, they rule the former United Kingdom with an iron fist, utilizing vast military and police forces.

They have, at least, rebuilt the country. The capital, now known as Neo-New London, is a vast, sprawling metropolis home to millions of people, some of whom live in excessive wealth, some of whom live in abject poverty. Crony capitalism and corruption runs rampant, stemming from the office of Chief Executive Officer Alistair III Rhodes. Smashing any dissent with his boot is General Roger Baseplate, while leading their scientific research is former American electrical engineer Carlos Avogradro.

Deep in the underbelly of Neo-New London is bands of biker gangs, revolutionaries, cults, profit-seekers, drug dealers, trenchcoat-clad ruffians. One of them is John "Reboot" Price, the son of the original Captain Price. Residing in the seedy slums, dreaming of the bright lights, Reboot is abruptly recalled from his sleep by his best friend, John "Suds" MacTavish, who tells him to wake the fuck up, because they got a city to burn.

Act 1
Suds bring Reboot out to meet the rest of the biker gang, the Spurs, who are ready to throw down with their cross-town rivals, the Gunners, at a Rumble at old Wembley Stadium. The youths cruise down rotting highways, massive skyscrapers of downtown Neo-New London on the horizon, misery and decay directly before them.

They pass by seedy bars, burning homes, homeless with nowhere to go. A large crowd of protesters are dispersed by UKRA Metropolitan Police, who begin firing rounds into the crowds. Reboot lights a cigar as the gang enters a tunnel; they emerge on the other side on top of a huge overpass, giving them a great look at the dystopia below them.

They arrive at Wembley Stadium, with the Rumble set to begin soon. They arrive at their agreed-upon starting spot, one side of grass that used to be a futbol field. Suds comments that something is wrong; Reboot commends him for his big brain, and state it's probably a trap. They ready their weapons, mere clubs, pipes, and knives, as agreed upon by the rules of the Rumble.

Suddenly, helicopters and VTOLs belonging to the UKRA Security Forces fly overhead. The youths hide, worried that the UKRA is after them, but the fleet continues onward into the night. Breathing a sigh of relief, Reboot and the gang suddenly find themselves under an immense hail of gunfire from the stands of the stadium. The bullets destroy their bikes, preventing an easy escape.

Suds informs Reboot that the Gunners shouldn't be packing this level of heat, and they need to get out of there fast. Reboot agrees, and pops up smoke and shoots up flares, the momentary distraction allowing the Spurs to flee into former locker rooms.

Reboot ambushes Gunners inside, stealing their rifles. Reboot realizes that somebody big must be supplying the Gunners, since these rifles, while old, are military-grade. More Gunners come to search the locker rooms, resulting in a firefight.

Reboot and Suds battle their way across the stands, avoid floodlights that have been reactivated by the Gunners. Reboot, coming across better and better weaponry, eventually shoots them out. The Spurs reach the bikes belonging to the Gunners and use them to escape.

Reboot and Suds are pursued by Gunner bikers; knowing they can't lead them back to their hideout, they head in the opposite direction, weaving in an out of the streets and slums of Neo-New London. They eventually manage to lose the Gunners by hiding themselves within a group of rioting Monarchist cultists. Reboot and Suds see signs proclaiming that the last King of England will return, destroy the UKRA, and bring salvation to the rest of humanity. Suds laughs at the notion, but suddenly flees with the rest of them when Metro Police tanks begin attacking the crowd.

Heading down several side-streets, the two make their way to an underground bar, sighing as they have finally escaped danger. They seat themselves at the bar, asking the bartender for a pint. The bartender asks if they're old enough to drink; after a beat, the three all laugh and the bartender goes to retrieve two glasses.

Reboot suddenly notices a young girl in the corner of the bar, looking quite unsure of the situation. A few ruffians approach her, their intentions quite impure. Reboot is about to stand to approach them when suddenly a towering man enters the bar, fists ready.

Act 1

 * 1) The Rumble (Reboot) - Defeat the Gunners at the Rumble.