Meltdown/Part One

This page contains a synopsis, template, and other information about each of the campaign missions in the first 'part' of the storyline of Meltdown.

Synopsis
The mission begins with a cutscene explaining how the computer worm went out of control and crippled the modernized world. It then cuts to a menu, where the player gets to choose his character. After that, the player must navigate a small obstacle course at an abandon military training facility. This segment introduces the player to the game controls and teaches the character how to walk, run, look around, crouch, lay down, and use his melee weapon. The player will then go and pick up his character's weapon, a handgun.

Soon after, the player is ambushed by the gunmen of one of the local clans, and engages in a short firefight with the gunmen, before being told to escape into the nearby suburbs. The player, while inside one house, encounters an enemy armed with a hatchet, and must dispatch him with his knife. The player then picks up the enemy's PDW, and continues to run from the gunmen. This segment introduces gunplay to the character and teaches the character how to aim, fire, and reload his weapons, as well as how to find ammo.

The player soon finds a hiding spot inside a wrecked hatchback. The player hides inside the trunk while gunmen pass by. While inside, the player finds an empty soda bottle and tape. The player is then instructed to create a silencer and attach it to his sidearm. The player then exits the car and begins to stealthily take down gunmen with his silenced pistol and knife until he can escape into the forest. This segment introduces the crafting system and stealth.

The mission ends with the player and his companion being reunited in a clearing in the forest, with Mayra commenting that they need a car to escape.