Meltdown/Part Two

This page contains a synopsis, template, and other information about each of the campaign missions in the first 'part' of the storyline of Meltdown.

Mission Five: Service
The mission begins with Mayra and Chase being told by their clan leader that it is time for them to begin paying their debt owed to the clan. The leader then instructs them to take a transport to an enemy camp/dock/airstrip and steal a vehicle(s) from there.

Once the player nears the outpost, the player dismounts and is told to silently eliminate enemies guarding the vehicles. The player may choose to instead alert them and have an open gunfight, but doing so will cause more enemies to respond later in the mission. Once the enemies are eliminated, the player is told to commandeer a vehicle. The player is also given the option to destroy the remaining vehicles. Doing so will cause enemies to respond more quickly but will also help the player.

Once the player arrives at the rendezvous point, the player is told to get out and stand guard while the vehicles are loaded up. Enemy vehicles arrive carrying gunmen and, later on, rocketeers, and the player is instructed to defend the site and the vehicles until the carrying craft can pull out of the area with the cargo. During this segment, if the player did not destroy the remaining vehicles, the vehicles will show up under enemy control and also attempt to destroy the stolen vehicles and carrying craft, and the player is tasked to destroy them. After the carrying craft leaves the area, the player is told to return to his original vehicle and follow the craft back to the base.

The version of this mission where the player allies with the Poseidon's Guardsmen was featured in the Meltdown E3 reveal.