SIG Sauer MPX

The SIG Sauer MPX is a new submachine gun featured in Call of Duty: Iron Wolf.

Iron Wolf: Havoc
The MPX appears in Iron Wolf: Havoc as Seraph's primary weapon.

Call of Duty: Iron Wolf
The SIG Sauer MPX appears in all three gamemodes. In-game, it is designated as the SIG MPX to primarily avoid confusion with the similarly named MP5.

"The master of steady engagements, the SIG Sauer MPX has unparalleled accuracy and predictable recoil when fired in automatic. It is one of the best choices in sweeping close ranged areas to plaster unsuspecting opponents while at the same time, capable of holding its own at putting down hostiles at a more medium range."

- In-game description

Campaign
The Predator operative Seraph uses the SIG MPX as his main weapon. In The Line,  Calvin "Saint" Silex starts out using a SIG MPX outfitted with a grip and reflex sight.

Multiplayer
The SIG MPX is unlocked for use at level 35. The effectiveness of the weapon at close range makes it one of the best for corner engagements. In addition, it has a heavy kick when initially firing, but then recoil will be manageable when firing fully automatic. The fire rate is moderate, meaning that replinishing ammunition isn't a priority unless using Over-gassed Action. Damage is the second highest of all SMGs, the same as the P90 and inferior to the UMP.

It is arguably the best SMG to tackle assault rifle users, especially in close range. The MPX's hipfire is among the best of the class. The use of the Laser Sight can make it a quick reactive weapon and making the requirement to aim in close quarters nonexistent.

The SIG MPX is one of two SMGs that can have the Dual Mag attachment. The other is the MP5.

Weapon Attachments

 * Reflex Sight
 * Silencer
 * Laser Sight
 * Dual Sight
 * Extended Clip
 * Grip
 * Select Fire
 * Dual Mags
 * ACOG Scope
 * EOTech Holographic
 * Holo Magnifier
 * Scanner Scope
 * Quickdraw Grip
 * Collapsed Stock
 * Over-gassed Action
 * FMJ Rounds

Zombies
The SIG MPX will appear in all Zombie maps available both off the wall for 1150 points and the Mystery Box for 950 points. It has fairly good stats for a weapon, not one recommended for higher rounds, but good for accumulating points. The good range is retained with initial recoil reduced. It has a good reserve amount of ammunition, meaning that a lack of ammo is seldom a problem early on, still it can be a problem if frequently used. Contains 30 rounds with 180 reserve.

It will be Pack-a-Punched into the '''Corner Cutter. '''Gaining more ammunition, a random sight and damage, it remains unchanged as of style of use. This weapon is recommended as a backup, as it tends to still run out of ammunition quickly if used as a primary. Contains 45 rounds with 270 in reserve.