Paradox Engine

Paradox Engine is an proprietary custom engine created by Reconsoft's special team Project: Paradox. It debuted during the first behind the scene video of Paradox video game development. It become the main engine that powered every Paradox series installment ever since.

Development
Paradox Engine is developed by Ohio-born game developer Mark Andersen and Mexican programmer Marcus Cruz. Originally, this engine were titled as "IW Advantz", as the developer were only modifying the old IW 4.0 to support complex rendering and cell shading. On july 4, 2014, Andersen and Cruz announced that they working on completely new engine hybriding the Unreal Engine 3 and IW 4.0 and then dubbed it as Paradox Engine.

The Engine is finally finished in December 4, 2014 and it was called Paradox 1.5. the Paradox 1.5 was used to powered the first Reconsoft game; Paradox. The engine support both Realistic-Polished and Cel Shade graphic.

Features
The Features of Paradox Engine were basicly same as the IW 4.0 with some of these exceptions below:
 * Advanced character and world physics
 * Open-World support
 * Easy sandbox mode for beginner
 * Advance Cel Shading
 * Multi-core support
 * Sandbox development layer
 * Offline rendering
 * Resource compiler
 * Natural lighting and dynamic soft shadows
 * Irradiance Volume
 * Deferred lighting
 * Real time dynamic global illumination
 * Eye adaptation & high dynamic range(HDR) lighting
 * Screen Space Ambient Occlusion
 * Color grading
 * Blend Layer
 * "Super Advance" Sterescopic 3D

Version
1. Paradox 1.0 (under alias: IW Advantz)

the prototype of the known complete engine (the Paradox 1.5). nothing much else known  with this version.

2. Paradox 1.5

Paradox 1.5 was the first and complete version that used in Paradox video game.

Trivia
((will be added soon...))