Gun Defense

Space unit: the Hex
The Hex stands between the enemy unit and your unit, some units can attack one hex away from the enemy unit, but some units can't attack unless the friendly unit 2 hex away from the enemy unit. There are some units that can attack from 1 hex of distance and can also attack from 2 hex of distance.

Factions

 * Sporriphan Defence Force (Protagonists)
 * Arkuzian Armed Wing (Allied with Sporriphan)
 * Armed Defence of Westoria (Antagonists)
 * Sporriphan Rebel Force (Allied with Westoria)

Land

 * $5 Infantry - Equipped with assault rifles and grenades, Infantry is the main unit and the cheapest one, they can go through all terrain and do not require gasoline. But they lack the power of other units, can be transported. (1 hex away)
 * $10 Recon bikers - Equipped with heavy machine guns, Recon bikers can cross almost all terrain except that they will run out of gas faster in rough terrain. They can easily chip down enemy infantry and bikers, but they cannot counter heavier vehicles easily. (1 hex away)
 * $20 IFV - IFVs are able to transport 1 infantry unit, they have an autocannon that can chip down 4x4's, bikers and infantry. They cannot travel through all terrain. They can be transported by ships and transport aircraft and can build factories, shipyards and hangars. (1 hex away)
 * $15 4x4 - The 4x4 is useful as it can go through all terrain and are more powerful than infantry, but they run on gas, making it harder to supply. as supplies cannot get through some terrain. They are armed with a 12mm machine gun. (1 hex away)
 * $20 Self-propelled Howitzer - the SPH is a very powerful weapon, but must be a Hex away from the enemy unit to attack, but they can counterattack with the HMG, can be transported by sea and air. (2-3 hex away)
 * $25 SPAAG - The SPAAG is ideal for attacking air units, but it's also effective against infantry, but is slow to react to ground fire. The SPAAG has weak armor and limited gas, but there is no need to move around unless your SPAAG unit is being chased, because it is the best way to destroy air units quickly. (1-2 hex away)
 * $25 SAM System - The SAM System is perhaps the most powerful unit against air units, but its rockets travel slowly and can be countered with flares. The SAM System is faster than the SPAAG and has more gas and armor, but cannot attack ground units at all. (1-3 hex away)
 * $30 MBT - The MBT is the 2nd most powerful direct fire land unit, just behind the Superheavy Tank. MBTs cannot cross rough terrain like mountains, but they sure pack a punch. They are slower than other units and their gas runs out quickly, can be transported by sea and air (1-2 hex away)
 * $50 Superheavy Tank - The Superheavy tank is slow, heavily armored and has limited gas. Its powerful 200mm gun can easily destroy an MBT unit in 2 shots, while its 20mm cannon can easily destroy a recon biker unit or infantry unit. The only way to destroy it easily is with 2-3 SPH shots or 3-4 MBT shots, or perhaps with helicopters. (1-2 hex away)

Air

 * $15 Fighter - The Fighter can attack both Air and Land/Sea units, armed with Air-to-Air missiles, Air-to-Ground missiles and an autocannon. It can be attacked by ground units and other ait units, but the fighter is expected to win because it is designed for that. Fast and plenty of gas. (1-2 hex away)
 * $10 Attack Helicopter - This helicopter is ideal for attacking ground units, especially heavily armored ones like the MBT or SPH, yet it is ineffective against SPAAGs and SAMs because it is expected to be shredded by them. Fast and has plenty of gas. (1 hex away)
 * $25 Supersonic Stealth Jet - The SSJ is really fast, but it doesn't have a lot of gas and and lacks the firepower of the Fighter, armed with missiles and an autocannon, it is hard to acquire for a SPAAG, but it is relatively easy to bring down with a SAM. They are recon units. (1 hex away)
 * $30 UAV - The UAV is stealth and it deals with good firepower, when killed, it does not count as a Kill for the enemy. It is armed with AGM missiles. It can only attack ground targets. (1-2 hex away)
 * $40 Bomber - The bomber is the most powerful air unit around, but it is really slow. It has limited gas but it sure packs a punch. (1 hex away)
 * $15 Transport Helicopter - The transport helicopter can carry all land units except the MBT, SPH and Superheavy Tank.
 * $35 - Transport Aircraft - Slow and has great gas capacity, it can also replenish ammo and gas of aircraft. The only protection it has it's its thick armour. It can transport just about any air and land unit. But it has no weaponry, exponing your units inside the plane.

Sea Units

 * $10 Patrol Boat - The Patrol Boat has rocket launchers and a machine gun, its thin armour makes it an easy target. (1 hex away)