Call of Duty: World Domination/Multiplayer

This page is a full breakdown of Multiplayer gametypes in Call of Duty: World Domination by EternalBlaze.

Team Deathmatch
Team Deathmatch is a game type where players are pitted against each other in teams of two, each team consisting of 6 players at most. Teams will gain 10 points for every kill and any factor of 2 (except 10 and above) for assists based on how much damage was given to the enemy. These points all add up to the team's whole score. The team that reaches 1000 points first wins the game.

Hardcore TDM
Hardcore TDM has the same rules as its core equivalent, but has more realistic gameplay and physics. There is also no time limit in Hardcore TDM.

Big TDM
Big TDM is like regular Team Deathmatch, but the maps are a bit larger and teams can max out at 12 people each. The time limit is elongated and the score is raised to 1500 points.

SWAT TDM
SWAT TDM is a smaller team based variant of Team Deathmatch, having each team be of 2 to 4 people. Also, the maps are smaller, the time limit is shorter, the score is smaller, and it has a more realistic feel (but not to the extent of Hardcore TDM).

Free-for-All
Free-for-All is a deathmatch gametype where players are pitted against each other and fight for the top score. Each kill is worth 20 points and each assist is worth 10 points. Whichever player gets their score to 500 first wins the match. Only 10 people at most can be in the same match. The map sizes are not reduced significantly, but enough to accommodate the number of players without having them spawn too close to each other.

Hardcore FFA
Hardcore FFA allows only 5 people in one match and reduces the map size to a significantly small size and has a darker, more realistic feel to it.

Elimination
The score in this game mode is infinite and the max number of players allowed in one game is 10. The objective is to have as much score as you can (by getting more kills), as the game will periodically eliminate the player with the lowest score (they will spectate, as if dead) every minute. Depending on the number of players, the game will program itself to display the time to eliminate every player but 1. Players use the same weapons (different every game) and will get perks after every elimination. The amount of XP rewarded after each elimination will also go up.

Hardcore Elimination FFA
Hardcore FFA and Elimination mixed into one gametype with 7 people per match. You get the idea.

Cage Match
FFA with core game rules, extremely small maps, a short time, a score of 300, and two players pitted against each other.